RENDERING TOOLS + TECHNIQUES THAT PRODUCE QUALITY COMPOSITES
Designing a 3D model and its geometry is only the first step towards successful completion of a project. The final presentation is what matters. Through this workshop you will learn to elevate your renders from student-level to professional standards.
DESIGNED BY STUDENTS, FOR STUDENTS
After surveying university students, this workshop has been tailored to the needs of students studying architecture and / or interior design
ENCAPSULATING RENDERING ESSENTIALS
The workshop instructor has distilled his 10+ years of experience in the Archviz industry to teach you the most essential skillset and workflows for creating world-class architectural renderings
OPTIONAL PERSONALIZED LAB SESSION
Our most valuable student-oriented service! Enrollees get to import their own 3D models and, with the instructor’s guidance, apply the techniques learned in Unit 1 onto their own models
JUST SHOW UP AND LEARN!
Students will be provided with a detailed reference manual containing notes on every aspect of the tools covered during the various sessions. No need to take notes during the sessions or even bring a laptop. Just show up and learn!
UNIT 1 - THE WORKSHOP
3DS MAX BOOTCAMP
Overview of visual arts concepts within architectural illustration and 3D rendering technologies such as perspective, composition, orthogonal projections, plans, and elevations
Overview of the 3DS MAX interface, viewport navigation, and basic object manipulation toolset
Brief discussion on Mesh Topology and how it impacts form and shape of the 3D model
Understanding the Modifier Stack in 3DS MAX
THE FUNDAMENTALS OF MATERIALS
Overview of Material creation through Maps, and introduction to UVW Mapping
Understanding the PBR workflow for Material creation
Creating Metal, Concrete, Stone / Marble, Brick, and Wood materials
Creating, Water, Glass, and other reflective / refractive surfaces
Using Bump maps, Normal maps, and Displacement maps to add texture to materials
ADVANCED MATERIALS AND THEIR APPLICATION
Applying the techniques learned in Session 1 on pre-built interior and exterior environments
Creating Advanced Materials, such as Light-emitting and translucent surfaces, and Layered Materials using Alpha Maps
LIGHTING AND ATMOSPHERIC EFFECTS
Setting up daylight lighting systems using Sun/Sky models and HDRI-based environment lighting to quickly create various lighting moods
Creating stylized lighting scenarios using Atmospheric Effects such as fog and “godrays”
Using light-emitting surfaces and objects
Basic editing of renders in Adobe Photoshop to enhance lighting levels, add texture and details, and alter lighting / mood of render
UNIT 2 - OPTIONAL LAB DAY
Opportunity to practice techniques learned in prior sessions and ask questions
Overview of render settings for producing quick draft images
Overview of render settings for producing high-resolution images for print, including setting up Render Elements
Apply techniques learned in all prior sessions to a model / project of the registrant’s choice
WHO IS IT FOR?
ARCHITECTURE AND INTERIOR DESIGN STUDENTS
Learning a tool like 3DS MAX enables you to represent your model with customized materials and lighting setups, elevating your renders from student-level to professional, high-quality atmospheric renderings. The optional lab unit accommodates student schedules and is designed to help students apply Unit 1 techniques to their own projects.
For 15 years, Wasay has provided visualization services to architects and interior designers in Dubai – as a Team Lead who helped set up a boutique rendering firm, as a freelancer with Dubai Media City, and since 2014 as Founder and Lead Artist of AWA Design – an architectural visualization firm providing high-end rendering services to interior designers and architects.
Visit awa-design.com for the instructor's complete professional portfolio
I am very thankful to have taken the opportunity to join this very instructive and informative workshop. Mr. Wasay ensured that all of us were on track and that no one was left behind with a problem. Due to the efficiently organized workshop plan, we were able to cover 3dsmax and Corona render both broadly and specifically. In addition, it enabled us to adapt a more proficient workflow that will help in having a more effective work ethic. With that, I will carry these skills forward to both my academic and future endeavors in the world of architectural representation.
TALA ALSAKKA AMINI
ARCHITECTURE STUDENT, AUS
Prior to taking the workshop, I did not understand the value of being able to efficiently use software such as 3DS MAX and Corona Renderer. Taking this workshop definitely helped me learn how to use these software that are crucial for people in the architecture field. The instructor was patient and thoughtful and helped us through technical difficulties we faced that usually would stall us while working, so this was greatly beneficial.
INTERIOR DESIGN STUDENT, AUS
A highly informative workshop that covers an abundance of different skills that I will definitely deploy in my studio projects. The content is not just relevant and valuable to me as an architecture student but will also carry through to my professional career soon. Glad to learn new software outside of my usual academic environment that will aid in developing representational methods, while branching out of my digital comfort zone!
Architecture student, AUS
The workshop was really helpful, and the instructor was very meticulous in teaching each detail of 3DS MAX and Corona Render. I gained confidence in using the software thanks to the workshop. I can now create realistic renderings with all the material and light features that I would not know how to do prior to the workshop and create an atmospheric feeling in the render that I desire. I definitely will recommend it to anyone who is interested in expanding their knowledge in industry-standard software.
ARCHITECTURE STUDENT, AUS
June 4 - June 6
AED 1200 - AED 1600
Unit 1 - THE WORKSHOP
SESSION 1 - 3DS MAX BOOTCAMP:Friday, June 4, 1:00 pm - 4:00 pm
SESSION 2 - THE FUNDAMENTALS OF MATERIALS:Friday, June 4, 6:00 pm - 9:00 pm
SESSION 3 - ADVANCED MATERIALS AND THEIR APPLICATION:Saturday, June 5, 1:00 pm - 4:00 pm
SESSION 4 - LIGHTING AND ATMOSPHERIC EFFECTS:Saturday, June 5, 6:00 pm - 9:00 pm
Unit 2 - OPTIONAL LAB DAY
SESSION 1 - REVIEW:Sunday, June 6, 1:00 pm - 4:00 pm
SESSION 2 - IMPLEMENT:Sunday, June 6, 6:00 pm - 9:00 pm
June 18 - June 20
AED 1200 - AED 1600
Unit 1 - THE WORKSHOP
SESSION 1 - 3DS MAX BOOTCAMP:Friday, June 18, 1:00 pm - 4:00 pm
SESSION 2 - THE FUNDAMENTALS OF MATERIALS:Friday, June 18, 6:00 pm - 9:00 pm
SESSION 3 - ADVANCED MATERIALS AND THEIR APPLICATION:Saturday, June 19, 1:00 pm - 4:00 pm
SESSION 4 - LIGHTING AND ATMOSPHERIC EFFECTS:Saturday, June 19, 6:00 pm - 9:00 pm
Unit 2 - OPTIONAL LAB DAY
SESSION 1 - REVIEW:Sunday, June 20, 1:00 pm - 4:00 pm
SESSION 2 - IMPLEMENT:Sunday, June 20, 6:00 pm - 9:00 pm
PLEASE NOTE: THIS WORKSHOP IS ALSO AVAILABLE AS A ONE-TO-ONE CONSULTATION.
IF THAT INTERESTS YOU, PLEASE GET IN TOUCH WITH US THROUGH WHATSAPP, OR CLICK HERE TO INQUIRE.
frequently asked questions
Who is this workshop meant for?
This workshop has been designed specifically for university students studying architecture or interior design.
However, it is open to working professionals of any field, university students studying other disciplines, high school students, or anyone that has an interest in exploring the field of 3D rendering with a focus on architectural visualization.
Are there any special requirements to attend this workshop? Do I need to bring my own laptop / computer?
All computer / hardware requirements will be fulfilled by DEFT & LEED. We will provide each student with their own workstation that has all the necessary software pre-installed on it. The student will be able to use the workstation during each session of the workshop.
Will I be supplied with any support material upon completion of this workshop?
Upon completion of the full workshop, students will be provided with a detailed reference manual containing notes on every aspect of the tools covered during the various sessions. Therefore, it will not be necessary to take your own notes during the sessions.
The source files of all workshop projects will be supplied to you upon completion of the workshop. The source files contain valuable assets (textures, materials, and models) that you will be free to use in your future projects.
Can I register for only Unit 2 (Lab day)?
Since success in Unit2 depends on applying techniques learned in Unit1, registering for Unit2 only is not possible.
Where will the workshop be held?
The workshop will be held at the Blue Bay Tower in Business Bay, Dubai:
Blue Bay Tower is a 5-minute drive or 20-minute walk from the Business Bay Metro Station. Paid parking is available in the building parking lot (visitor’s section). A public parking lot is situated next to the building as well.
Should COVID 19 restrictions grow stricter in the future, we are prepared to use online-only platforms for training and will notify registrants through email prior to the commencement of any such training.
When and how do I pay?
Fees must be paid in full during the registration process.
Students can pay the fee via online credit card payment or bank transfer.
If you choose to pay through bank transfer, you will be sent an email containing an invoice with bank account details. Instructions will be provided in the email.